By S. Inness

Xena, Buffy, Lara Croft. WWF, The Sopranos, Witchblade, l. a. Femme Nikita. the ladies of popular culture are heart level and as difficult as ever. motion Chicks is a groundbreaking assortment highlighting the heroines we have grown to worship. What can they let us know approximately ladies within the Twent-first-century? What can they let us know approximately how pop culture depicts ladies? Do the characters break out conventional gender position expectancies? Or do they adhere to sexual, racial, ethnic, and sophistication stereotypes? The essays in motion Chicks offer lovers with a brand new examine their favorite icons and their dating to the preferred media laptop. a desirable assortment that is certain to fire up a few excitement.

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Extra resources for Action Chicks: New Images of Tough Women in Popular Culture

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In Cyberspace: First Steps, ed. Michael Benedikt (Cambridge, MA: MIT Press, 1992), 103–104. 25. Metro Active. html. 26 Mulvey, 967. 27. Jens Schröter, “Lara Croft. html. 28. An advertisement for the game Duke Nukem, for example, states, “The DOS (Den of Sin) rapidly becomes a pleasure palace filled with slave women and ‘adult’ entertainment. com/babes/. 29. Jean Baudrillard, “The Hyper-realism of Simulation,” in Art in Theory 1900–1990: An Anthology of Changing Ideas, ed. Charles Harrison and Paul Wood (Cambridge: Blackwell Publishers, 1993), 1049.

15 Sex is often the underlying message in advertisements, although in mainstream imagery, it is seldom this blatant (or quite this offensive) or, based on placement, content, and tone, so clearly directed toward male audiences. 16 On the Internet, countless other unofficial images of her (more often than not in an overtly sexual context) exist. Lara is an international star and has attained cult status far beyond the game industry. Stardom and visual representations are interconnected. ”17 By all definitions, the Lara phenomenon has taken on a life of its own.

32. Examples of games with similar female characters are Tekken III, available from Namco; No One Lives Forever, available from Sierra and Fox Interactive; and Resident Evil, available from Capcom. 33 Valerie Steele, Fashion and Eroticism: Ideals of Feminine Beauty from the Victorian Era to the Jazz Age (New York: Oxford University Press, 1985), 176–177. 34. It should be noted that the pixelated nature of computer game imagery enhancing the “hard” look of the characters is not one of choice but one of technical limitation.

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